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Posts Tagged ‘videogames’

Levels and Episodes in TV/Game/Film Convergence

April 25th, 2010 | Jonathan Gray

I’m spending more time these days thinking about (and, once school ends, I hope, playing) licensed videogames, as I’m fascinated with how a narrative world from film or television deals with the challenges and promises of a move into game space.

Part of this fascination, though, lies in how film and television producers may be taking games more seriously, and making them matter. Along those lines, consider the following:

(1) I was pointed towards this New Yorker review of Clash of the Titans by Anthony Lane. Though the context makes the comment reek of game-hating snark, there’s still this interesting comment near the end:

what is at stake here is not an enlightening quest, or a Homeric journey, but a series of levels, each one tougher than the last. That is why I am, in all honesty, reviewing “Clash of the Titans” three months too soon. On July 10th, it will be released on Playstation 3 and Xbox 360, and only then, I feel, will it truly come into its own.

(2) And finally, with the new Doctor Who under way in the UK, we have news of four interactive games that the BBC commissioned to add to the story, and this intriguing quote from executive producer and BBC Wales’ head of drama, Piers Wenger:

There aren’t 13 episodes of ‘Doctor Who’ this year, there are 17–four of which are interactive.

(3) And yet, at the SCMS super-panel on transmedia with Lost’s Damon Lindelof and Carlton Cuse, The Alchemist’s Mark Warshaw, Middleman creator Javier Grillo-Marxuach, Heroes’ Tim Kring, and Ghost Whisperer’s Kim Moses, in response to a question about whether we’ll ever see the transmedia “matter” to the story in a central way, Grillo-Marxuach noted that he’d want to punch any writer in the face if that writer expected him to see transmedia before or in addition to consuming the text at the mothership. Lindelof later said that perhaps the panel simply couldn’t envision an entity that could pull this trick off yet, but he expressed hope that someone would one day work it out.

So the question remains – can a game be an important part of the story, and if not why not? I’m inclined to think the answer can be found wherever the money trail goes. I’m not surprised to hear someone creating for the non-commercial BBC suggesting that the games might provide yet more sites for the story, entirely legitimate and central, since the BBC doesn’t particularly need viewers to go back to the “mothership” of the televised Tardis. As a public broadcaster, it can afford to think a little more openly about which sites matter or need to matter.

In a commercial context, meanwhile, DVD bonus materials have flourished in an era in which DVD sales make so much money. So once licensed games can make the money that a film or TV “mothership” can, we can expect to see Hollywood give a real damn about them. Until then, though, maybe some of the more interesting experiments will come from within a public broadcasting system, or will be held back by the need for “motherships” to matter being masked behind notions of the impossibility of the game mattering.

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Console-ing my Fear of Heights: Videogames and Phobias

November 2nd, 2009 | Jonathan Gray

prince

Too much TV on this blog of late. Let’s shift gears.

I’ve been playing Prince of Persia on my PS3 lately. The other day I joked with my wife that it’s therapeutic, not because the fighting is cathartic (it’s not – the boss fights annoy and frustrate me), but because it forces me to face my fear of heights. It’s a little oddity of my experience with computer games that my fear of heights frequently transfers over to them. More after the fold … Read more…

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GTA and the City

February 8th, 2009 | Jonathan Gray

gta4-liberty-city-broker-bridge

I’ve been playing quite a bit of GTA4 recently. Its graphics and world-building are remarkable, often beautiful, and really intricate. What I’m finding very interesting, though, is the experience of playing this game, ostensibly set in New York City (even if called Liberty City), while living in the city myself. I’ve got some observations about this, and then, towards the end of this post, I apply them to a consideration of spinoff and licensed games.

Read more…

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