Archive

Posts Tagged ‘transmedia’

Dharma Wants Me?

July 30th, 2008 | Jonathan Gray

Tired of grading and writing papers? Ever wanted to visit “Portland”? Evidently, the Dharma Initiative is hiring, not only at this year’s Comic-Con, but also at www.dharmawantsyou.com. Pass 17 questions and you can register. The questions are suitably creepy, very befitting of Dharma, as are the odd incantations and hangar-announcer-in-another-language style that accompany the test.

Their boast of wanting “a better tomorrow for everyone” hardly sounds like the Benjamin Linus I’ve come to know. Yet the neat Flash trick of changing the dimensional perspective of their logo is thematically appropriate to the world of Lost. A fun little bit of transmedia, let’s see where it leads.

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Surviving the Strike: TV Comics

November 12th, 2007 | Derek Johnson

Buffy Season 8 #1       BSG #12

Need new narrative television content, but not sure where you’re going to get it if, come January, the strike is still on and the tap runs dry?  You might try your local comic book shop-where you can find illustrated versions of such shows including Battlestar Galactica, 24, Heroes, Buffy the Vampire Slayer, Angel, Star Trek, and CSI.  So I thought I’d offer a strike survival guide and introduce Extratextual readers to a couple of these tie-in titles–perhaps soon the only place where new “television” is being written, though not without its own set of constraints. 

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Bees and Donuts: Hyping Bee Movie and The Simpsons Game

October 31st, 2007 | Jonathan Gray

Bee Movie

 

Through much of the nineties, two television programs sustained me: The Simpsons and Seinfeld. Others came and went, but not only did those two shows consistently hold my interest, but their many repeats would too. One of my roommates would even record the evening reruns of Seinfeld while watching them, and watch them again first thing the next morning, and I’d often join him. So Jerry and Homer are close to me. I don’t spend as much time with them now as I used to, but I like to check in on them every once in a while, since they are old friends.

Recently, the Jerry Seinfeld and Simpsons franchises have been doing interesting transmedia jigs. Seinfeld’s Bee Movie is coming out on Friday, and television is all abuzz with cross-promotion: Seinfeld appeared on 30 Rock (and through that episode, he appeared on most other NBC shows too), he has an HP ad that refers to the movie, and he’s filmed a seemingly endless number of shorts that are filling ad breaks. He’s ubiquitous, so much so that I’m sure I’m missing about 453 other venues where he’s hawking his movie (I could’ve sworn the dude behind the counter at McDonalds looked familiar today), and in the time it takes me to type this, Seinfeld will have appeared in 58 more venues. The Simpsons meanwhile have a forthcoming video game, based on the film (so, yes, it’s the game of the film of the television show), with some ads on television, and a particularly innovative and fun official website. In case it’s not evident yet, I find the Seinfeld transmedia jig annoying, and the Simpsons one exemplary. More below the fold…

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Transmedia Panel: Creating Blockbuster Worlds

September 26th, 2007 | Ivan Askwith

It’s a bit last minute, I know — and I don’t believe it’s open to the public — but Jonathan encouraged me to write a quick post about a panel discussion I’ll be participating in this evening for the Producers’ Guild of America. Since I’m speaking, I’m doubt I’ll be in a position to take notes, but I’ll try to do a post-game write-up in the next few days addressing any interesting points that come up.In the meantime, if you see this and have questions you’d like me to try and raise with the other speakers, post in the comments and I’ll do what I can.And now, the details:

CREATING BLOCKBUSTER WORLDS:
TRANSMEDIA DEVELOPMENT & PRODUCTION

Wednesday, September 26 (6:30PM – 9PM)

As exemplified by TV series such as Lost and Heroes , video games such as Halo and the work of creators such as JJ Abrams, Joss Whedon, Zach Snyder and Kevin Smith, storytelling has made a quantum leap in the 21st century. Development and production of a single rich narrative across multiple media platforms is the next exciting challenge being faced by producers in the digital age. Right now, major studios, advertising agencies, video game publishers and dozens of Fortune 500 companies are incubating concepts and developing intellectual properties capable of both enthralling and interacting with audiences who will enjoy them on their TV sets, computer screens, game consoles, as well as in the form of theatrical films, graphic novels and toys. There are only a handful of producers with extensive experience in the lucrative field of trans-media storytelling and production, and the PGA will be bringing them to you in this exciting seminar.

Producers who attend this seminar will become familiar with the following:

  • The definition, history and near-future of trans-media storytelling, development and production
  • Success stories and notorious trans-media failures
  • Creative and technical elements that form successful trans-media franchises
  • What (and who) you need to know to understand the ambition and scope of trans-media production
  • The conceptual building blocks for successful trans-media development and implementation
  • Facing the challenges of working with large conglomerates
  • Rollout strategies
  • The role of product placement, sponsors and promotions
  • What goes into developing a trans-media deal
  • Examples, illustrations and models

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