Extratextuals’ 2007 Awards Extraordinaire, Pt. 1
Franchising, Merchandising, and Licensing: Sleekest and Weakest of the Geekest
2007 is over, and organizations like the Hollywood Foreign Press Association and the Academy of Motion Picture Arts and Science must now look back in judgment at a year’s worth of media production. Unlike those august institutions, however, we here at The Extratextuals want to look for craftsmanship, innovation, and experimentation (and lack thereof!) not just in films and television programs themselves, but also in the networks of additional, extra texts that increasingly surround one another in our media-saturated experiences.Â
So without further ado, we present to you our 2007 Awards Extraordinaire, highlighting the products and productions of the last year that demand recognition in our dense, overlapping, and cross-pollinated media landscape. We’ll call attention to those that we think worked extremely well, but we’ll also point to some stinkers too—those that just didn’t seem to get it. Of course, if you think we’ve got it all wrong, the real fun might happen in the comments section, where our picks can be interrogated, amended, and enhanced. Â
To start off this series, we’ll explore Franchising, Merchandising, and Licensing. A far cry from the austere nominees of the Golden Globes and Oscars, these are the categories in which the media industries and their creative personnel have worked tirelessly and without pause to extend intellectual properties to their maximum potential, multiplying them across product lines and across platforms. As my terrible subtitle implies, these categories tend to involve appeals to those audiences (like myself) that will intensely follow properties from one market to another. So for comics, toys, games, and other things you might expect to find in The Android’s Dungeon, read more below the fold…
      
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