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	<title>Comments on: Console-ing my Fear of Heights: Videogames and Phobias</title>
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		<title>By: Harry</title>
		<link>http://www.extratextual.tv/2009/11/console-ing-my-fear-of-heights-videogames-and-phobias/comment-page-1/#comment-2140</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Wed, 15 Sep 2010 17:00:31 +0000</pubDate>
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		<description>I just read an article about virtual therapies. In neuro-scientific studies they even tried to heal arachnophoby patients. The real advantage of such virtual therapies are the cost savings compared e.g. with organising &quot;meetings&quot; with real spiders:)</description>
		<content:encoded><![CDATA[<p>I just read an article about virtual therapies. In neuro-scientific studies they even tried to heal arachnophoby patients. The real advantage of such virtual therapies are the cost savings compared e.g. with organising &#8220;meetings&#8221; with real spiders:)</p>
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		<title>By: Jonathan Gray</title>
		<link>http://www.extratextual.tv/2009/11/console-ing-my-fear-of-heights-videogames-and-phobias/comment-page-1/#comment-1531</link>
		<dc:creator>Jonathan Gray</dc:creator>
		<pubDate>Mon, 09 Nov 2009 17:57:41 +0000</pubDate>
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		<description>&lt;a href=&quot;#comment-1530&quot; rel=&quot;nofollow&quot;&gt;@Myles&lt;/a&gt; Great point -- I hadn&#039;t thought that maybe my fear of heights actually made what&#039;s otherwise a pretty-to-look-at, yet quite boring game, into a decent enough one</description>
		<content:encoded><![CDATA[<p><a href="#comment-1530" rel="nofollow">@Myles</a> Great point &#8212; I hadn&#8217;t thought that maybe my fear of heights actually made what&#8217;s otherwise a pretty-to-look-at, yet quite boring game, into a decent enough one</p>
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		<title>By: Myles</title>
		<link>http://www.extratextual.tv/2009/11/console-ing-my-fear-of-heights-videogames-and-phobias/comment-page-1/#comment-1530</link>
		<dc:creator>Myles</dc:creator>
		<pubDate>Mon, 09 Nov 2009 17:10:02 +0000</pubDate>
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		<description>I don&#039;t have a fear of heights, but I did have enough fear of continuing to play this game to completion to stop once I finished the &quot;story.&quot; To be honest, you should almost be glad to be afraid of heights, as it introduces a sense of tension woefully missing from the actual gameplay. While it may make the trial/error nature of the gameplay more terrifying (which, barring the survival horror genre, isn&#039;t why most people play video games), it at least makes it moderately interesting: rather than an exhilarating video game experience, the game ended up a peaceful exercise in button pressing for me, which was not a bad study break but an ultimately unsatisfying &quot;gameplay&quot; sensation.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t have a fear of heights, but I did have enough fear of continuing to play this game to completion to stop once I finished the &#8220;story.&#8221; To be honest, you should almost be glad to be afraid of heights, as it introduces a sense of tension woefully missing from the actual gameplay. While it may make the trial/error nature of the gameplay more terrifying (which, barring the survival horror genre, isn&#8217;t why most people play video games), it at least makes it moderately interesting: rather than an exhilarating video game experience, the game ended up a peaceful exercise in button pressing for me, which was not a bad study break but an ultimately unsatisfying &#8220;gameplay&#8221; sensation.</p>
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		<title>By: Jonathan Gray</title>
		<link>http://www.extratextual.tv/2009/11/console-ing-my-fear-of-heights-videogames-and-phobias/comment-page-1/#comment-1523</link>
		<dc:creator>Jonathan Gray</dc:creator>
		<pubDate>Tue, 03 Nov 2009 16:06:25 +0000</pubDate>
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		<description>I played a level where I had to climb a tower yesterday evening, and was wincing the whole way. What sucks in PoP, too, is that once you&#039;ve completed the level, you need to do it again to pick up the light seeds. [shudders] The fact that I continue to play is testament either to my completist attitude about all things, or my utter stupidity :-)</description>
		<content:encoded><![CDATA[<p>I played a level where I had to climb a tower yesterday evening, and was wincing the whole way. What sucks in PoP, too, is that once you&#8217;ve completed the level, you need to do it again to pick up the light seeds. [shudders] The fact that I continue to play is testament either to my completist attitude about all things, or my utter stupidity <img src='http://www.extratextual.tv/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Liz</title>
		<link>http://www.extratextual.tv/2009/11/console-ing-my-fear-of-heights-videogames-and-phobias/comment-page-1/#comment-1522</link>
		<dc:creator>Liz</dc:creator>
		<pubDate>Tue, 03 Nov 2009 15:15:55 +0000</pubDate>
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		<description>I know exactly what you mean! My fear is more of jumping across distances than heights, per se, but it&#039;s the reason I can&#039;t get through Prince of Persia games anymore. What was fine on an early-1990s GameBoy, is too realistically scary now.</description>
		<content:encoded><![CDATA[<p>I know exactly what you mean! My fear is more of jumping across distances than heights, per se, but it&#8217;s the reason I can&#8217;t get through Prince of Persia games anymore. What was fine on an early-1990s GameBoy, is too realistically scary now.</p>
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